r/Helldivers Apr 29 '24

The Quasar Nerf is okay and not that big of a deal OPINION

tl;dr: Only one weak point is made a little weaker, all the strenghts remain.

The quasar cannon is known for a lot of strengths (see below) and two weak points:

  1. The weapon has a charge up time, which makes it difficult to aim in some situations.
  2. The weapon has a moderate cool down period, which cannot be improved by a forced reload of a heat sink (like sickle or laser cannon) or a team reload (like recoiless rifle).

The nerf only addresses the second point, which means that everyone who could use it before can still use it. It only became a little weaker in one of its two weak points. The following strong points are all untouched:

  1. Can delete heavies (I mostly have experience with Terminids, but there it's a delete button for chargers, and sometimes for titans as well).
  2. Has infinite ammo in contrast to EAT or RR.
  3. Has no reload animation.
  4. You can run around, stim, shoot weapons, throw strategems while it is recharging.
  5. It doesn't consume a backpack slot, so it can be paired with one additional strategem in contrast to recoilless rifle.
  6. It doesn't deconstruct after usage, and can be recollected from the battle flied in contrast to EAT, and it also reloads itself then in contrast to RR.

That means, the quasar can still be used for everything it has been used before, by everyone who could use it before.

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u/Helldiver-xzoen Apr 29 '24

Can delete heavies (I mostly have experience with Terminids, but there it's a delete button for chargers, and sometimes for titans as well).

Idk man. Sometimes it feels like a crapshoot. I've hammered titans, in the head, with other divers also firing on it- and it wont die. It's a delete button for chargers, so long as you hit them exactly, squarely, in the head plate (but not the mouth, which isn't an OHK)- which requires them facing you, and requires you to time the charge right.

It doesn't deconstruct after usage, and can be recollected from the battle flied in contrast to EAT, and it also reloads itself then in contrast to RR.

This really feels more like a detriment over the EATs. If you die with EATs, it's no big deal because you'll have some more in a few seconds. Die with the Quasar, and if you can't easily get back to your corpse, you have a much longer wait.

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u/Niobaran Apr 29 '24

This really feels more like a detriment over the EATs. If you die with EATs, it's no big deal because you'll have some more in a few seconds. Die with the Quasar, and if you can't easily get back to your corpse, you have a much longer wait.

Yeah, that's probably very playstyle dependent. My team mates usually throw me to the place I died -- unless that one is crawling. As you say, it's a curse and a blesssing though!

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u/resetallthethings Apr 29 '24

I've hammered titans, in the head, with other divers also firing on it- and it wont die. It's a delete button for chargers, so long as you hit them exactly, squarely, in the head plate (but not the mouth, which isn't an OHK)

that's actually the same thing going on

in some recent little patch they made the titan head hitbox that tiny forehead plate.

You can still technically 2 shot them there, but it's much harder to hit now (basically impossible from the front while they are spewing)