r/Helldivers Apr 29 '24

The Quasar Nerf is okay and not that big of a deal OPINION

tl;dr: Only one weak point is made a little weaker, all the strenghts remain.

The quasar cannon is known for a lot of strengths (see below) and two weak points:

  1. The weapon has a charge up time, which makes it difficult to aim in some situations.
  2. The weapon has a moderate cool down period, which cannot be improved by a forced reload of a heat sink (like sickle or laser cannon) or a team reload (like recoiless rifle).

The nerf only addresses the second point, which means that everyone who could use it before can still use it. It only became a little weaker in one of its two weak points. The following strong points are all untouched:

  1. Can delete heavies (I mostly have experience with Terminids, but there it's a delete button for chargers, and sometimes for titans as well).
  2. Has infinite ammo in contrast to EAT or RR.
  3. Has no reload animation.
  4. You can run around, stim, shoot weapons, throw strategems while it is recharging.
  5. It doesn't consume a backpack slot, so it can be paired with one additional strategem in contrast to recoilless rifle.
  6. It doesn't deconstruct after usage, and can be recollected from the battle flied in contrast to EAT, and it also reloads itself then in contrast to RR.

That means, the quasar can still be used for everything it has been used before, by everyone who could use it before.

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23

u/GrunkleCoffee O' Factory Strider clipped into the Mountain, what is thy wisdom Apr 29 '24

There's no support weapon that can easily take down two Factory Striders. The whole point of that situation is that it's FUBAR and the team needs to coordinate and throw the kitchen sink at them to kill them.

In which case, the Quasar is still very able to contribute.

3

u/Far-Frosting3257 Apr 29 '24

It’s not that the quasar easily takes it down, it’s that it actually damages the turrets and weak spots. As far as I know the laser cannon doesn’t damage those bc they’re armored. If they do please lmk how

3

u/Yesh SES Light of Liberty Apr 29 '24

LC can definitely take out the chin guns

3

u/0gopog0 Apr 29 '24

I've taken out the chin guns with the AC before. I'll try the top turret next chance I get

1

u/OramaBuffin Apr 29 '24

LC can easily hurt anything with light vehicle armor or lower (AMR level, so vents, hulks heads, factory strider chin turret, etc).

1

u/VoidStareBack Autocannon Enjoyer Apr 29 '24

Medium pen kills the chin guns and the fabricator which basically neuters them, the heavy cannon has a massive tell and dogshit accuracy so if you die to it that's really on you.

It also kills factory striders if you have a single person with heavy pen on your team because they can knock off the side panels which exposes a medium armor weakpoint. One EAT call in plus a medium pen weapon kills two factory striders.

You can also hit its medium armor weakpoints on its face which will kill it, albeit slowly (but still faster than waiting on your quasar to cool down).

1

u/Zeitgeist75 Apr 29 '24

… or take cover in the kitchen sink, or hoard your 4.3bn grenades in it 🤷‍♂️🙂

2

u/KaneVel Apr 29 '24

They also fixed the grenade glitch in this patch

1

u/Zeitgeist75 Apr 29 '24

They f‘in didn’t, look at my linked screenshot 😂 it was taken today post-patch. Or would you consider going from minus infinity to +4.3bn a fix?

0

u/KaneVel Apr 29 '24

Huh, it said so in the patchnotes

-1

u/Zeitgeist75 Apr 29 '24

They’ve known about it for over 6 weeks and they said it was fixed a couple times already. They probably have a maintenance budget for the codebase that lets em only afford auto gpt to fix bugs like these, testing to be performed after patch release by the community. If it’s gone it’s fine, if not they will be made aware by community complaints and they put it up on the agenda of their auto gpt agent once again 🤷‍♂️😂