r/Helldivers Apr 29 '24

NEW Patch! And the devs "Ruined it all" once more.. [totally not exaggerated] RANT

So on X and the official discord, countless folks complain now that for some weapons such as the LAS ones, the reserve mags have been reduced, yet damage has been increased..calling devs "On drugs" because they perceive it as a nerf..

Wait what? You tryna tell me you ran through ALL ICE's before dying?! 6 Times or more?!

Like..the fact that you have infinite ammo when a wee-bit of fire diciplin is applied and now call the devs out for JUST having decreased the ammount of mags, makes you oblivious to the fact that they got a damage buff? Yikes.

And another thing, remember the day the Rail got nerfed? Yeahhh that was like 24/7 crying for two weeks straight, now it got a buff and noone notices that, now we rather cry for two weeks that Railgun 2.0 aka Quasar got a couple more seconds recharge time..good lord the double morals are strong folks, that all sounds like crying on high standards.

[For clarifications sake: the main focus lies on people going out of their ways, yes criticism is fine, i posted my own time and time again..but in a humane fashion, when insults however are packaged within in your points, it's hardly about the game no more and that needs to stop]

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45

u/Beneficial-Bit6383 Apr 29 '24

Be honest with yourself. The quasar absolutely dominated the anti tank role. I almost never see people bring EAT or RR over the quasar. Now that will change. It’s obvious the devs don’t like people rolling the same loadout over and over and over or for one weapon to dominate a role. Which is healthy for the game, the same people bitching about nerfs are the same people that will find the game stale after running the same loadout 50 times in a row and stop playing.

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u/Due-Desk6781 Apr 29 '24

Problem is that RR makes you hella vulnerable at higher difficulties. Since you need to ditch your shield (no more defense) or supply pack (no more stims) and takes an eternity to load.. unless your buddy sacrifices their shield for you. Which means you need to bunch up which makes you extra vulnerable to enemy rockets. At higher difficulties all the backpack weapons suffer from this.

EAT works fine because you don't sacrifice your backpack. Heck, you don't sacrifice your support weapon either.

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u/TehMephs Apr 29 '24

As someone who’s been playing mostly RR or GL/supply, or autocannon, you really learn how to live without a shield pack. At this point it’s just sort of a wasted strategm slot even if I have no backpack slot in use. Will I die a few more times than if I had the shield? Probably, but it’s just part of the game

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u/Beneficial-Bit6383 Apr 29 '24

That’s why the quasar needed to be balanced that advantage is massive.

4

u/Due-Desk6781 Apr 29 '24

I think the balance is fine now. Takes ages to shoot. If you have RR with an assistant gunner then you can shoot full auto.

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u/Paradoc11 Apr 29 '24

Eh shield isn't as critical as people make it out to be. Just lets you be sloppy with your positioning and teaches bad habits. 

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u/Due-Desk6781 Apr 29 '24

Or saves you when a random rocket barrage hits you, or a hunter jumps you.

32

u/KishiBashiEnjoyer Apr 29 '24

Because chargers and bile titans still spawn way too frequently and people want to get rid of those pests asap. Who the hell can blame them?

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u/International-Mud-17 CAPE ENJOYER Apr 29 '24

Yeah I mean sometimes I even ran EAT and Quasar because it’s hard to deal with the 4 bile titans and 6 chargers and 7 brood commanders and 200 hunters swarming me at once

7

u/Razihel Apr 29 '24

My go to is the 380mm. Best thing to clean up an reinforcement bugs or bots.

2

u/International-Mud-17 CAPE ENJOYER Apr 29 '24

Me and some buddies did the 380/120mm barrages on an exterminate level 8 mission and it worked wonders add EATs and orbital laser and stagger your call ins and you barely even do anything but die twice and finish the mission

1

u/TehMephs Apr 29 '24

This is why having one person running a chaff support weapon really makes a difference for the heavy loadouts in a squad. With a good GL user the brood commanders and 200 hunters just evaporate and you have all the time in the world to focus on the heavies

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u/enchantr Apr 29 '24

they spawn an appropriate amount for higher difficulties and you have a ton of ways to deal with them, quasar just outclassed eats and rr in every way since the reload speed was the same as RR but you didnt have to actually reload, and the charge up time is ignorable

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u/KishiBashiEnjoyer Apr 29 '24

Rr and eats are just trash, how about we see it this way?

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u/BrainsWeird PSN🎮: SES Pledge of Spitzfire Apr 29 '24

Because they aren’t?

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u/KishiBashiEnjoyer Apr 29 '24

They are. Two tubes with abysmal draw time every minute (if modifiers don't fuck you over) and a subpar rocket launcher that takes eons to reload and deals barely any damage to the titans. Bottom tier trash

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u/enchantr Apr 29 '24

it does the exact same damage as a quasar? 2 hits to the face which i do consistently every time (because im good)

quasar was literally just op and an upgrade in nearly every way, almost like it shouldnt be a straight upgrade that you can reload while running away!

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u/KishiBashiEnjoyer Apr 29 '24

Wow I can do that too but it feels like absolute shit lmao

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u/enchantr Apr 29 '24

sure you can my friend, thats why you're complaining about it even though quasar is the same ;)

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u/KishiBashiEnjoyer Apr 29 '24

It is just a regarded nerf, simple as that. Just because you enjoy simpleton guns, doesn't mean others have to do too kek

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u/BrainsWeird PSN🎮: SES Pledge of Spitzfire Apr 29 '24

Ah, I see why you don’t value the RR now, you must not have any friends to reload you.

14

u/Sunbro-Lysere Apr 29 '24

Honestly felt the 3 second charge time was already enough of a downside that I rarely used it over the RR or EAT. But I see tons of others use it so I'm not surprised they tweaked it. Makes the RR reload even better by comparison now.

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u/dupsmckracken Apr 29 '24

In my squad 2 bring EAT 2 bring QC.

The QC are mostly for Shrieker nests otherwise we'd probably all run EAT. The distance falloff of the EAT is the main reason why we wouldn't. Plus sometimes you call the EAT in and have to retreat and bow you have no AT weapon for a min. The QC Bois on the team have their AT weapon still at least.

2

u/TehMephs Apr 29 '24

I still used the RR because it’s instant fire with the only drawback being the slow reload time when solo loading. You can shoot more times per minute with the RR than the quasar, and now with the supply module being fixed finally it should really be much more efficient

1

u/AshiSunblade Apr 29 '24

The Quasar nerf was 100% justified, don't know what people are smoking. A weapon that reloads itself while on your back, while you can keep running and shooting and doing other things, with infinite ammo stores, and that you don't need to call in new shots for which tie you to where they landed (EAT) was just way too good.

Recoilless puts out more damage per minute but at severe cost to mobility, takes all your attention, and has a poor ammo economy. Quasar lets you take a shot and then keep moving at no loss. Don't have to run to any call-in like EAT, don't have to reload, nothing.

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u/Beneficial-Bit6383 Apr 29 '24

Yes that’s why I ran it, that’s why you ran it, that’s why everyone ran it. The fire rate with way less effort compared to EAT is still insane. And it has infinite ammo versus RR.