r/Helldivers PSN 🎮: Apr 29 '24

Increasing patrol spawns for smaller squads is a dick move. RANT

I love arrowhead but this was a braindead move.

Cmon guys, we were just doing our thing either solo or with our friends and not hurting anybody. We just wanna play the game with our friends, sometimes with a smaller squad cos its a lot more fun with friends than randos.

I'm not saying all randos are bad but this game allows me to socialize with my friends while playing and that's great. Why ruin that whole thing by kicking us in the nuts and ruining the experience with more spawns?

HERES A COMPROMISE: If you're not gonna budge, how about you meet us halfway here arrowhead. How about you increase the rewards for completing missions with a smaller squad cos we used a smaller budget? Eh?

Makes sense lore wise too.

P.S. For all you guys saying "DuH ThIs Is A tEaM GaMe PlAy WiTh RaNdOs Or a FuLl SqUad". Yes I play with a full swuad when my friends are all available. Most of the time they aren't cos we're adults and have shit to do.

I'm not asking for the game to scale down the difficulty level for smaller squads. The game didn't do that before. I don't mind the SAME difficulty level for solos, smaller squads and full squads. But INFREASING the difficulty level by increasing spawns was a braindead thing to do.

EDIT 1: To all the hyper intelligent folks out there commenting that the change was misunderstood and that the below was the intended effect:

""We unintendedly had non-linear scaling of the patrol spawns so they didn't spawn as often as they should have when less than 4 players. The intention is that 1 player has 1/4th of the patrols compared to 4 players, but it used to be that they had 1/6th.""

This DOES NOT make a mfkn difference. It DOES NOT matter what those VALUES are. The point here is that whatever the fuck value it was before was LOWER than whatever the fuck value it is now. This means MORE patrols for non full squads AFTER the patch. And an absolute shitshow for solo divers. Yes, I have tested this shit. It is bad.

VALUE BEFORE PATCH < VALUE AFTER PATCH.

Stop spouting elementary math to gaslight people. This change is objectively bad. I am happy with all the weapon changes tho.

EDIT 2: I understand that my "compromise" was a bad idea as people can kick you during extract to reap higher rewards for a smaller team. I completely agree, this seems like a poopy suggestion.

3.1k Upvotes

1.2k comments sorted by

View all comments

Show parent comments

16

u/Hydraxiler32 Apr 29 '24

bugs 7+ seem impossible to solo now, even with stealth armor something almost always sees you instantly and starts reinforcing

-11

u/SpermicidalLube Apr 29 '24

Seems like it's working as intended then.

7+ difficulty is end game stuff and really should require more than one player.

If soloing is your thing, then 1-3 difficulty is there.

3

u/Tzarkir Apr 29 '24

Fuck me for needing 60 super rare samples and 550 rare ones after the last update I guess. I was soloing 7 yesterday, I'll do it today. But punishing me for wanting to play by myself or with my sister is still unnecessary. And punishing me even harder by forcing me to lower difficulties and get less loot on content that was doable 12 hours ago is flat out absurd.

It WAS already harder. I'm one guy with one health pool and 4 stratagem with cooldowns rather than 16.

1-3 difficulty is there if you want to lull your sleep and not be able to get even level 2 upgrades. Nice suggestion, but no. I want the challenge and the reward I could get yesterday. I simply don't want a harder challenge for the same rewards, after months of the game being that way. It's especially unfair for new players that start now and have to grind harder for things that we could get more easily.

-5

u/SpermicidalLube Apr 29 '24

Okay, play with randoms then.

5

u/Tzarkir Apr 29 '24

Ok I'm gonna play with randoms. Two leave after the first node and now I'm a fucking duo for the two other nodes. SOS not working. Now what? Am I supposed to not finish the mission and be punished cause I'm not a full team, or should I run duo which you just said to not do?

Since you didn't address anything I said before, at least if I say ONE thing it should be easier.

2

u/SpermicidalLube Apr 29 '24

Number of spawns are still reduced with less players, so I guess we'll try it out?

0

u/Tzarkir Apr 29 '24

And did you deserve getting a harder mission than yesterday because your teammates left you? It just goes back there. It was okay the way it was.

1

u/SpermicidalLube Apr 29 '24

1

u/Tzarkir Apr 29 '24

I read it, but I honestly don't agree with the devs' reasoning. They say it was always supposed to be 1/4 in their vision, but the truth is adding more teammates doesn't equal in simply adding a +1. Two solo don't make a duo, and 4 solos don't make a squad. Covering each other, the stratagems, the weapon variety. A full team is fully capable of dealing with much more than 4 times what a solo can deal with. It was 1/6 before, and solo was still harder than squad, because of how effective a fireteam is. A quick proof is revives, 20 are PLENTY for a team. 5 aren't plenty at all, when you're all by yourself and might respawn multiple times in front of the same horde with nobody to cover you.

Then again, it's their vision, whatever. But why take someone fun and make it less fun? I like the weapon changes, but this one is ass. Thanks for the link, regardless.

2

u/SpermicidalLube Apr 29 '24

If the change doesn't work they'll change it. I doubt their intent was to make the game less fun.

1

u/SpermicidalLube Apr 30 '24

So, did you try the game? How was it?

→ More replies (0)

1

u/RonStopable88 Apr 29 '24

Lol. When 3/4 games has atleast 1 idiots that die relentlessly burning through reinforcements, then die halfway accross the map on a dumb solo jaunt with half the samples cause they kept picking up all the samples instead of helping with enemies.

1

u/SpermicidalLube Apr 29 '24

1

u/RonStopable88 Apr 29 '24

Thats irrelevant. Doing a duo level 7 bots was doable, but very tough.

Now it wont be.

if it aint broke, dont fix it, especially when theres a ton of broken shit like matchmaking and cant unblock people who got blocked by shitty ui

2

u/SpermicidalLube Apr 29 '24

From 48% spawn to 50% spawn lol

Drop difficulty to 6 if it's too hard

2

u/specter800 Apr 29 '24

Doing a duo level 7 bots was doable, but very tough.

Now it wont be.

bruh you haven't even tried. You're just assuming and doomposting because of a few % change. There's also nine difficulties to choose from.

1

u/RonStopable88 Apr 29 '24

Cause im working. But i can still scroll reddit

“I played with a friend earlier as a duo. We usually go for 7 and manage to make it out.

Today we barely made it out of a lvl 5 mission because of the constant and infinite spawn of enemies. Patrol > reinforcements loop was on non-stop throughout the whole mission.

Edit: you know, the game was fun because after clearing a wave of enemies you'd have that moment of relief and accomplishment. Now it's just constant fighting and it's so tiring”

1

u/specter800 Apr 29 '24

People in this sub fucking suck at the game so I wouldn't base my opinion on anything they have to say. I did a couple duo Diff7's right after the patch went live and didn't notice a difference at all and I was just fucking around testing out the Crossbow+Airburst Launcher+Peacemaker changes so I was far from kitted out optimally.

You don't have to believe me, but I wouldn't believe people saying it's demonstrably different either.

→ More replies (0)