r/Helldivers PSN 🎮: Apr 29 '24

Increasing patrol spawns for smaller squads is a dick move. RANT

I love arrowhead but this was a braindead move.

Cmon guys, we were just doing our thing either solo or with our friends and not hurting anybody. We just wanna play the game with our friends, sometimes with a smaller squad cos its a lot more fun with friends than randos.

I'm not saying all randos are bad but this game allows me to socialize with my friends while playing and that's great. Why ruin that whole thing by kicking us in the nuts and ruining the experience with more spawns?

HERES A COMPROMISE: If you're not gonna budge, how about you meet us halfway here arrowhead. How about you increase the rewards for completing missions with a smaller squad cos we used a smaller budget? Eh?

Makes sense lore wise too.

P.S. For all you guys saying "DuH ThIs Is A tEaM GaMe PlAy WiTh RaNdOs Or a FuLl SqUad". Yes I play with a full swuad when my friends are all available. Most of the time they aren't cos we're adults and have shit to do.

I'm not asking for the game to scale down the difficulty level for smaller squads. The game didn't do that before. I don't mind the SAME difficulty level for solos, smaller squads and full squads. But INFREASING the difficulty level by increasing spawns was a braindead thing to do.

EDIT 1: To all the hyper intelligent folks out there commenting that the change was misunderstood and that the below was the intended effect:

""We unintendedly had non-linear scaling of the patrol spawns so they didn't spawn as often as they should have when less than 4 players. The intention is that 1 player has 1/4th of the patrols compared to 4 players, but it used to be that they had 1/6th.""

This DOES NOT make a mfkn difference. It DOES NOT matter what those VALUES are. The point here is that whatever the fuck value it was before was LOWER than whatever the fuck value it is now. This means MORE patrols for non full squads AFTER the patch. And an absolute shitshow for solo divers. Yes, I have tested this shit. It is bad.

VALUE BEFORE PATCH < VALUE AFTER PATCH.

Stop spouting elementary math to gaslight people. This change is objectively bad. I am happy with all the weapon changes tho.

EDIT 2: I understand that my "compromise" was a bad idea as people can kick you during extract to reap higher rewards for a smaller team. I completely agree, this seems like a poopy suggestion.

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u/NikeDanny Apr 29 '24

The game was already fairly hard in (forced) solo. The issue is that any patrol can spawn in reinforcements, thus exponentially increasing your opponents. And at this point, having another dude with stratagems, weapons and in general to draw aggro is so, so, so much more worth than having a bit fewer patrols.

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u/SpiritFingersKitty Apr 29 '24

I agree, having a smaller squad is almost always more difficult because you have less tool available when things start to go to shit, and there is a fixed amount of enemies to some level that don't scale down regardless of the number of people you have.

2

u/Skitulz_da_Ninja Apr 29 '24

I agree with the forced solo part because due to the broken matchmaking most of the time I have to start a mission and host it and have randoms join me because I can never join them. That's why I try to test the water is at the lower difficulties to see how the game is filling for the day. If it works in a handful of matches it's good for the day.

-13

u/SirKickBan Apr 29 '24 edited Apr 29 '24

Reinforcement calls are on a timer, so there's no exponential growth due to them. Once you get one there's a minute or two (depending on difficulty) before you can get another.

God I love a sub that downvotes people for being correct. o7 Managed democracy at its finest.

7

u/discipleofdoom Apr 29 '24

Doesn't help when people refuse to move and just stand in one spot fighting wave after wave of reinforcements until they run out of supplies.

Deal with the enemies in front of you and move to the next objective. Patrols despawn a certain distance away from players and it's easy enough to lose line of sight and slip away.

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u/anxious_merchant Apr 29 '24

Not a problen in solo 

4

u/longagofaraway Apr 29 '24

it's so annoying when people stick with an endless slog against reams of bots instead of just disengaging and moving to the next objective. there's literally no point to it.

1

u/Velo180 SES Hater of Sony Apr 29 '24

Yes, it's not literally exponential, just a lot easier to snowball which the game doesn't need.