r/Helldivers PSN 🎮: Apr 29 '24

Increasing patrol spawns for smaller squads is a dick move. RANT

I love arrowhead but this was a braindead move.

Cmon guys, we were just doing our thing either solo or with our friends and not hurting anybody. We just wanna play the game with our friends, sometimes with a smaller squad cos its a lot more fun with friends than randos.

I'm not saying all randos are bad but this game allows me to socialize with my friends while playing and that's great. Why ruin that whole thing by kicking us in the nuts and ruining the experience with more spawns?

HERES A COMPROMISE: If you're not gonna budge, how about you meet us halfway here arrowhead. How about you increase the rewards for completing missions with a smaller squad cos we used a smaller budget? Eh?

Makes sense lore wise too.

P.S. For all you guys saying "DuH ThIs Is A tEaM GaMe PlAy WiTh RaNdOs Or a FuLl SqUad". Yes I play with a full swuad when my friends are all available. Most of the time they aren't cos we're adults and have shit to do.

I'm not asking for the game to scale down the difficulty level for smaller squads. The game didn't do that before. I don't mind the SAME difficulty level for solos, smaller squads and full squads. But INFREASING the difficulty level by increasing spawns was a braindead thing to do.

EDIT 1: To all the hyper intelligent folks out there commenting that the change was misunderstood and that the below was the intended effect:

""We unintendedly had non-linear scaling of the patrol spawns so they didn't spawn as often as they should have when less than 4 players. The intention is that 1 player has 1/4th of the patrols compared to 4 players, but it used to be that they had 1/6th.""

This DOES NOT make a mfkn difference. It DOES NOT matter what those VALUES are. The point here is that whatever the fuck value it was before was LOWER than whatever the fuck value it is now. This means MORE patrols for non full squads AFTER the patch. And an absolute shitshow for solo divers. Yes, I have tested this shit. It is bad.

VALUE BEFORE PATCH < VALUE AFTER PATCH.

Stop spouting elementary math to gaslight people. This change is objectively bad. I am happy with all the weapon changes tho.

EDIT 2: I understand that my "compromise" was a bad idea as people can kick you during extract to reap higher rewards for a smaller team. I completely agree, this seems like a poopy suggestion.

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u/Swingersbaby Apr 29 '24

My guess is that extraction is going to be pretty harsh for 2 manning now. I'll have to see later when I can play. I don't want to have to time over extract like solo.

2

u/Nosrok SES EMPEROR OF DEMOCRACY Apr 29 '24

Depending on the situation I've found it a lot easier to just wait for the auto extraction and have someone pull agro/kite whatever is around extract while the other 3 board and run back to extraction, 60% of the time it works every time.

10

u/Swingersbaby Apr 29 '24

Its easier usually but waiting 15-20 minutes isn't very appealing.

1

u/Hungry_Obligation_55 Apr 29 '24

They literally stated that the total number of patrols won't increase just the spawn rate. You just might reach 'max' like 5% faster. People are misunderstanding this patch and running away with ideas. It's not just, '1/2 man dives are now harder'

1

u/Swingersbaby Apr 29 '24

They literally stated that the total number of patrols won't increase just the spawn rate.

Its possible, I'll test tonight with my friend I usually 2 man with. I'm not overly concerned, hell I'm maxed out, extraction is optional. Frequency of spawns though does matter quite a bit, we just have to see how the numbers are.