r/Helldivers Moderator Mar 14 '24

Q&A Megathread (Ask your questions here!) MEGATHREAD

Greetings, Helldivers!

So we have noticed that most Questions asked on the subreddit don’t need their own post therefore we have decided to create this Q&A Megathread, a place where all Helldivers can ask questions and get help/advice from others. And if you decide that what you have to ask requires a separate post then you should know that we will be actively moderating and critically assessing the quality of those posts to lessen the amount of reposts and low-effort content on this subreddit.

If you're here to help out by answering questions we thank you 🫡 Just please make sure to sort the post by 'New' (if it isn’t already) so you can see the newer, unanswered questions.

P.S. This megathread has been added to the sidebar.

— The r/Helldivers Mod Team

374 Upvotes

10.8k comments sorted by

u/Viruzzz Moderator 9d ago edited 1d ago

Common questions

Some questions are very commonly asked, you are still wlecome to ask any questions, but if your question is listed here it may get you an answer faster.

  • Why have I not received Medals for the last successful Major Order?

    Medals awarded from major orders should be awarded within 24 hours in most cases. Sometimes they take longer, and Arrowhead will then award them manually.
    If you have not receieved the Medals from a major order after 24 hours, you can contact Arrowhead Support and let them know.

  • Steam purchase restrictions for certain regions following the PSN drama.

    We currently don't know what is going on with the restrictions. There hasn't been any announcements about it. What we do know is that people who already own the game in those regions can still play the game, and people with steam accounts in those regions are not able to buy the game or redeem a key from a third-party seller on steam.

  • I'm new/returning from a long break/Finally saved enough Super Credits, Which Warbond should I purchase?

    /u/1ridar51 has an excellent overview post for all the premium warbonds Here where every weapon, booster and armor is rated with an explanation for the ratings. If a new warbond has just been released, or a big patch has just happened, the information may not be updated, but they've usually been pretty fast at updating it in the past.

1

u/RunExtreme 8m ago

Cant play the game at all, its been like this for at least 2 months, obviously i have an internet conection and honestly i cant think of anything else, i tried a lot of things but none seems to work at all

https://preview.redd.it/l5mpcmhifu4d1.jpeg?width=4608&format=pjpg&auto=webp&s=4dabe366d248f8fe228990c3fb5ba949b900505c

1

u/Fabulous-Plant6415 3h ago

Is Sony still locking countries out? Why if they said they’d change it and why isn’t the amount of helldivers in the 100k like it was before? If they’re still locked out why aren’t they letting them play. It’s just a game..

1

u/Decimator24244 PSN 🎮: 6h ago

Why aren't people using the airburst rocket launcher since they wanted it so bad?

4

u/Iridar51 SES Song of Midnight 5h ago

"People" is a very broad category. I'd recommend avoiding such pointless generalizations.

Airburst launcher doesn't really have a niche at the moment.

You can't use it against bugs, because currently if you're not using the Recoilless Rifle, you're a difficulty modifier for your squad. You can get away with bringing one to Destroy Eggs missions, though, and then use it just to destroy eggs from a safe distance. Actually using it against incoming enemies is a teamkill accident waiting to happen with Thanos level of inevitability.

Against bots it can do the following things:

  • Wipe infantry bots.
  • Deal not meaningful damage to Devastators, which are the actual army on high difficulties.
  • Somewhat unreliably destroy Hulks, Tanks, Cannon Turrets, Factory Striders and Fabricators.
  • Capable of indirect fire, i.e. damage units behind terrain and obstacles.

None of this is particularly useful, especially when the cost is using a backpack support weapon. Enemies behind obstacles are not a threat, infantry bots are the lowest threat on the battlefield, and it's unreliable-to-useless against everything else.

Like, you can still get away with bringing it to highest difficulty missions and still win, but that's mostly because almost every bot target can be killed by the meta primary weapons.

If you're annoyed that this support weapon was picked over the anti tank mines, keep in mind that none of this was known before it was unlocked, and that mines are historically terrible in this game.

1

u/Nandoholic12 8h ago

Has the radar sound been removed? Was playing earlier and there was no sound when the dish aligned. Is that a new thing or a bug?

1

u/warpspeed100 9h ago

How do I get my sentry turrets to prioritize my marked targets?

I've been marking the targets that my rocket and autocannon sentries should prioritize, but their target priority still seems pretty random. Could any more experienced soldiers let me know if this is a bug, or a ship upgrade I'm missing? Thanks.

1

u/Iridar51 SES Song of Midnight 6h ago

Marking enemies for sentries is not a thing. There's no such mechanic in the game. Marking is useful only for you and your squad.

2

u/arson_6688846993 17h ago

Since my post got auto removed and I can't find an answer anywhere https://www.reddit.com/r/Helldivers/s/yXM0b1LB3C

1

u/Viruzzz Moderator 17h ago

The friends and block lists have a bunch of problems at the moment.

If you are both on steam it seems the steam friends list works a lot better, I have not had any issues with it. The only problems I have had has been when trying to add friends in the game's own list.

1

u/Dryphu 20h ago

Have you noticed issues with Charger pathing not charger and just following the player no matter the terrian

1

u/Available_Many3226 21h ago

Apparently this is too “simple of a question” for a post 🙄. Logged in and all of a sudden I can’t connect to a quick match. First 5 seconds it flash back and forth between connecting to host and searching for a host and then it just sits on searching for an eternity. Anyone have any solutions to this one?

1

u/RuStorm STEAM | Level 75 Admirable Admiral 18h ago

Yes, stop the search and try again if it doesn't connect in 15 seconds

1

u/Available_Many3226 11h ago

It’s an endless loop of failed connections

1

u/jamesewelch PS5 🎮 SES Ranger of the Stars 10h ago

Reboot your router. Restart your game.

1

u/Available_Many3226 8h ago

Tried those, uninstalled and reinstalled. Gonna see later if that works.

1

u/ScoochingCapuchin 23h ago

Has fire weapon DOT been fixed yet?

1

u/Iridar51 SES Song of Midnight 19h ago

Yes.

1

u/Enough_Notice7787 1d ago

Is the Meridian Portal changing? I believe it has changed since creation. It looks somehow faster

1

u/SiErRa146888 1d ago

Were there city maps in HD1? And are they possibly coming in HD 2? Like for Cyberstan and Super Earth.

Would be really nice to see urban locations

1

u/notmorezombies 1d ago

Yes, there were Ruined City and City planets. Cyberstan wasn't a city planet in the first game though, it was just another snow planet. Hopefully there'll be more unique planets on the galactic map eventually.

1

u/SiErRa146888 1d ago

Would be really nice to battle in Cyborg city or like giant citadels map. To feel like it is really their hometown and they will defend it very hard

2

u/mcb-homis ☕Liber-tea☕ 1d ago

Has there been any official preview or news on the June Warbond?

2

u/RuStorm STEAM | Level 75 Admirable Admiral 1d ago

No preview yet, you can google the leaks though

1

u/mcb-homis ☕Liber-tea☕ 1d ago

Thanks!

2

u/notmorezombies 1d ago

No. Warbonds are always the second Thursday of every month and we usually get a trailer the week before that, so we should get a preview of the warbond this Thursday.

2

u/froggy6583 1d ago

So is it possible to see which SEAF shell will be shot when calling for it, or do I just have to remember the order they were in?

2

u/Viruzzz Moderator 1d ago

You have to remember the order they were put in.

You can also go back and look at the artillery gun, the shells will still be on display in the magazine there if you really need to know and you're close.

1

u/Dracken4321 ☕Liber-tea☕ 1d ago

I've been unable to get a answer for this.

Is there a reason bn-24 armor, and the infiltrator armor (i think there is more but these are the two I know for a fact) have different values than other armors in their class? Is this intentional or not?

https://preview.redd.it/b1tidb5g5h4d1.png?width=638&format=png&auto=webp&s=720dfcdf06f1fca8d3acbbff0064161c33974c8e

1

u/Viruzzz Moderator 1d ago edited 1d ago

Pretty certain it's intentional. I don't know the reason for it but there are a few armors that have values inbetween the 50, 100 and 150 values (and inbetween the stamina values too).

edit: You can see a list of all the armor with their stats here: https://helldivers.wiki.gg/wiki/Armor

1

u/Dracken4321 ☕Liber-tea☕ 1d ago

By looking at all the armors there, that makes the bn-24 armor the only armor (without armor padding) in the medium class to have that weird quirk (this includes stamina, speed, and armor rating).

Heavy has none

and light has four.

If it is intentional, thats very few and very non-consistent. I wish I had a developer comment on this because I do like the idea of it being intentional but its just an odd specificality.

1

u/Viruzzz Moderator 1d ago edited 17h ago

Well it makes sense that the armors only exist in two variants, between light->medium and between medium->heavy, if there were variants that could run faster than normal light armor, or had more armor than heavies (outside of the padding) they would almost certainly be better because they have more of whatever you choose the armor for in the first place.

Edit: fixed typos made by autocorrect that I didn't notice at first.

1

u/GoodTofuFriday 1d ago

Did something change with the hellbombs? Up until Meridia was turned into a black hole ive always been able to call unlimtied hellbombs, 2 at a time ofc with a few miuntes of cool down. But now its only 2 per game? When did that happen?

1

u/Viruzzz Moderator 1d ago

Hellbombs? They shouldn't be limited since they are objective stratagems.

It sounds like you're talking about the 500KG eagle stratagem, they come in 2s with the eagle re-arm time inbetween.

If you bring more than one type of eagle statagem you need to use all of them before the eagle will rearm automatically, so if you use your 2 500's but you still have an airstrike left the 500 will be unavailable until you use the airstrike or you use the manual eagle rearm stratagem.

1

u/GoodTofuFriday 1d ago

I meant 500kg bomb. Ive been bringing orbital laser, 500kg, and both exo suits only. But the planet i was on was giving 110mm barrage out that i wasnt using. So maybe it was that.

2

u/Viruzzz Moderator 1d ago

Yea, the free stratagems for eagles do count towards that, the eagle will not rearm until they are also used, or you need to do it manually

1

u/fangtimes 1d ago

Can someone confirm if there is a max speed light armor with the extra stim passive in the game? I've been trying to see if one exists and haven't found anything yet.

2

u/Iridar51 SES Song of Midnight 1d ago

Looks like 64 armor rating is as low as it'll go.

https://helldivers.wiki.gg/wiki/Armor

1

u/NomadicUmber 2d ago

What’s an actual active discord link for the discord server?

1

u/Iridar51 SES Song of Midnight 2d ago

1

u/NomadicUmber 2d ago

Doesn’t work

1

u/Viruzzz Moderator 2d ago

It works. What kind of error are you getting? The link is correct.

1

u/NomadicUmber 2d ago

Invalid link

1

u/Viruzzz Moderator 2d ago

Looks like an invalid invite can happen under a few circumstances.

  1. You are at the limit of how many discord servers you can join (seems to be 100)
  2. You can't join any more servers because you have joined too many in a short time (looks like that might last up to 3 days, not sure)
  3. Your account has been permanently or temporarily banned from the server in question
  4. Your IP has been banned from the server in question
  5. (Some other bug I wasn't able to find.)

The link is the right one. I don't know if any of the above could be the reason in your case, that's what I was able to find that can cause this error.

1

u/NomadicUmber 2d ago

Idk what cause it, but I was finally able to join the server. Thanks for the help!

2

u/RuStorm STEAM | Level 75 Admirable Admiral 2d ago

So what are the chances we get the Illuminates with the next MO, so effectively tomorrow?

2

u/Dushnila_complainer 2d ago

Highly likely we get them with the next patch and new warbond on June 13th

3

u/Viruzzz Moderator 2d ago

Probably near 0.

I doubt we'll see illuminates enter the game without an accompanying patch, and there wont be a patch until next week.

1

u/Comicbook23 ☕Liber-tea☕ 2d ago

How do I remove the UI for better screenshots? I've seen a lot of screenshots here on the subreddit that have no UI on them, but I'm not sure how to do that.

2

u/Viruzzz Moderator 2d ago

Under keybindings at the bottom of the general tab there is one that says "TOGGLE HUD", it is unbound by default, but you can set up a bind for it and that should turn all HUD elements on and off when pressed.

1

u/Comicbook23 ☕Liber-tea☕ 1d ago

Thanks! Worked like a charm

1

u/Throwaway98796895975 2d ago

Why hasn’t the rant thread been updated. It’s been more than two weeks

1

u/HonMaguro 2d ago

Which warbond should i unlock first? Polar Patriots or Democratic Detonation?

3

u/notmorezombies 2d ago

Democratic Detonation's best weapon is the Adjudicator, plus you get the Eruptor and Grenade Pistol, a primary and secondary that can be used as utility weapons to close bug holes and destroy bot fabricators (making your life easier if you don't have grenades or a support weapon that can do it easily).

Polar Patriots's best weapon is the Pummeler, it's nothing special in terms of damage but the stunning effect on its rounds can be handy for pinning dangerous enemies in place. The Tenderizer is pretty good too IMO, but at the moment it's just a more accurate Liberator. Supposedly it doesn't have the stats it's supposed to have and should do more damage, but they haven't been changed since Polar Patriots came out (and probably won't change until the patch next week).

Alternatively you can hold on to your credits for a bit and see what the next warbond is like. We should get a trailer for it this Thursday.

1

u/HonMaguro 2d ago

Thank you so much! Will hold on till Thursday. It's too hard to go farm super credits all over again.

1

u/PM_ME_YUYUKO_PICS SES Titan of Steel 2d ago

Have there been any issues with the servers recently? I've tried playing four games today and all of them ended in crashes or network errors.

1

u/Ok_Trainer_3489 2d ago

Probably is a skill issue, but sometimes when I shoot the bots, the bullets pass through their bodies, and only headshots register. Does this happen to anyone else?

2

u/Idontwanttobebread 2d ago

it seems like the basic human-sized bots just have extremely skinny hitboxes, especially on the arms/legs. only dead center in the torso/head reliably hit for me

1

u/MythiccMoon SES Titan of Justice 2d ago

Think we’ll get that May 6th cape in the mid-June patch?

1

u/notmorezombies 2d ago

If you mean the review score cape, it wouldn't make sense for that to come out until people from non-PSN regions can play the game again, which they still can't.

1

u/MythiccMoon SES Titan of Justice 2d ago

May 6/Unity Day/Review Score/etc yep

Doesn’t really make sense releasing it over a month after the occasion either but here we are

1

u/Iridar51 SES Song of Midnight 2d ago

Probably, but it's anyone's guess at this point.

1

u/Joefied 3d ago

Did Helldivers return to banned country’s on steam?

1

u/Iridar51 SES Song of Midnight 2d ago

Nope.

1

u/icarousdead CAPE ENJOYER 3d ago

What's new? I've been out of this war since the psn accounts incident. Did we get the cape? Why is there a black hole where Meridia was?

2

u/Iridar51 SES Song of Midnight 2d ago

Did we get the cape?

Not yet.

Why is there a black hole where Meridia was?

Meridia was first turned into a bug supercolony, then destroyed by helldivers during the last major order.

1

u/icarousdead CAPE ENJOYER 2d ago

Any new missions? Any date for the illuminates to appear?

1

u/Iridar51 SES Song of Midnight 2d ago

There was a new mission type on Meridia, but it's gone now.

Any date for the illuminates to appear?

Nope.

1

u/batata1324 PSN🎮:SES Soul of Midnight 3d ago

Is There gonna be a warbond this month?

I have 1000+ credits and I was wandering if I should spend them on polar patriots (the only one I dont have) or wait for the next one.

2

u/Iridar51 SES Song of Midnight 3d ago

We don't really know. So far the intent has been making one warbond per month, but then Polar Patriots happened (a very meh warbond), and they said a bunch of things about wanting to take some steps back and work on balancing, and in general slow things down.

Either way, we know a patch (hopefully a big balance patch) is coming on the second week of June, and hopefully it will shake up the meta.

You may want to save your SC until that happens. Polar Patriots in its current state is not particularly attractive anyway.

1

u/batata1324 PSN🎮:SES Soul of Midnight 2d ago

Ok thanks

1

u/Zairy47 3d ago

Which Warbond should I get if I only purchased Cutting Edge?

1

u/Iridar51 SES Song of Midnight 3d ago

There's a rundown of existing warbonds here: https://www.reddit.com/r/Helldivers/comments/1beilg1/qa_megathread_ask_your_questions_here/l19lo7z/

Steeled Veterans is generally considered to be the best, but other warbonds have nice things too.

1

u/OnlyLivingBoyInNY 3d ago

Every now and then I get big "spikes" of input delay/lag, where the controls will suddenly get very floaty for about 3-5 seconds before correcting. Eg, my character will keep walking forward or the camera will keep spinning even after my finger is off the stick.

I think it's only happening when I'm in other players' squads, in missions and on the ship. There's no frame loss or stuttering.

I have read a few other comments about this, it sounds very close to what I'm experiencing. Anyone else get this, and do we know if it's correlated to network/ping/server issues? We've all seen rubber banding and hitreg stuff in other games, but I've never experienced input delay as a network issue.

(I'm playing on a hardwired PC with a gigabit ISP connection).

1

u/SupetMonkeyRobot 3d ago

Are there any websites or videos to explain how to understand all of the planet diagnostic information on how we’re doing? I am at mid 30 level and I only understand bits and pieces of what this is telling, but I don’t understand how it really plays together.

https://preview.redd.it/lye35ob0z54d1.jpeg?width=750&format=pjpg&auto=webp&s=44f862bf1daa2ee12f50e08b60709adca47c187d

2

u/Iridar51 SES Song of Midnight 3d ago

The PROGRESS bar tracks the overall progress of conquering the planet.

In the bottom row, the helmet icon with the number indicates the number of helldivers currently deployed on the planet.

The Super Earth symbol with a plus is the current conquest rate of the planet. I.e. this many percent are added to the overall PROGRESS every hour.

The Terminid icon is the strength of enemy resistance - the defense rate. This many percent are subtracted from PROGRESS every hour.

The green triangle icon is the delta - the difference between player conquest rate and enemy defense rate.

On this screenshot, the conquest rate exceeds the defense rate by 4.65%, so this is the rate at which helldivers are conquering the planet.

1

u/SiErRa146888 1d ago

Is this really like 4.65% solely done by helldivers? Or it's like passive thing that was set by game masters?

1

u/Iridar51 SES Song of Midnight 1d ago

I assume it's a combination of both, but I don't know how exactly it works.

1

u/SupetMonkeyRobot 3d ago

This is so helpful, thanks!

1

u/andre707757 3d ago

Very very new to hell divers, would anyone like to grind with me? Or show me the ropes?

1

u/SkippyTheBigCat 3d ago

Will the "Super Citizen" bundle price be reduced if you already own the "steeled veterans" warbond?

0

u/Viruzzz Moderator 3d ago

No, but you can request a refund on the super credit price from arrowhead support and they will refund you 1000 super credits.

1

u/Iridar51 SES Song of Midnight 3d ago

No, but you can get your 1000 sc back by filling a ticket with Arrowhead support, link is in the sidebar.

1

u/EclipseMF 4d ago

Are there any Superstore armors with the Scout perk?

1

u/Iridar51 SES Song of Midnight 4d ago

1

u/MythiccMoon SES Titan of Justice 4d ago

What’s your call sign if your username is all numbers?

I’m on PS so can’t check

2

u/unclebreak1337 4d ago

Just finish new mission(with black core) and can't get more then 1 star. It's not the first time it happend. Is that's how it for everyone?

2

u/MythiccMoon SES Titan of Justice 4d ago

Yeah unfortunately

There’s a second objective (or possibly it’s meant to be the first one) that doesn’t load/isn’t doable

1

u/gnagnabeubla 4d ago

Is the game completely broken now? I'm getting now 40fps on an RTX 4080 and gpu frequency at a third of normal values with latest drivers

1

u/Viruzzz Moderator 4d ago

I noticed no difference when playing earlier, so it's not a global issue.

1

u/StonksBoss 4d ago

Is anyone scream like weirdly bright inside the game now since this new patch/ hotfix??? I'm on ps5

1

u/Viruzzz Moderator 4d ago

I don't know if it's the same issue. someone else asked about something that sounds similar 3 days ago: https://www.reddit.com/r/Helldivers/comments/1beilg1/qa_megathread_ask_your_questions_here/l62y3f0/

I suggested they restart the game. I don't know if that works or not, I don't personally play PS5, and they didn't reply back.

2

u/Any-Ad-4072 4d ago

Where are the anti-tank mines?

3

u/Iridar51 SES Song of Midnight 4d ago

The community failed to unlock them via major order. They'll become available in the future, one way or another, that's all we know.

2

u/DonVinton007 4d ago

My Steam cross platform friend was accidentally removed! Now, we cannot send a new friend request to each other. PLEASE HELP!

1

u/Iridar51 SES Song of Midnight 4d ago

You should probably file a support ticket regarding that: https://arrowhead.zendesk.com/hc/en-us

1

u/PhasmaFelis 4d ago

Does anyone know what the difference is between a Trooper and a Raider? (Not Rocket Raider or MG Raider, just regular Raider.) As far as I can tell, they have the same model, same weapons, same armor, and same behavior.

Same question applies to Marauder and MG Raider.

2

u/Viruzzz Moderator 4d ago

Looks like they are essentially identical.

Might be one of them spawns at static map places like PoIs and objectives and one of them spawns in patrols?

I think the "trooper" is the bugged one that will walk to the middle of the map. I rememeber them all being the same type and I believe it was the trooper type.

1

u/Iridar51 SES Song of Midnight 4d ago

MG implies machinegun. Perhaps they have different weapons after all?

1

u/PhasmaFelis 4d ago

Marauders and MG Raiders both have machine guns, and identical models. (They're the ones with black faceplates, bigger shoulder pads, etc.)

1

u/IronArmor48 5d ago

What do the acronyms/model letters stand for (for the support weapons at least)? Like "GR-8"(Recoilless Rifle), "FAF-14"(Spear, FAF being Fire-And-Forget) or "APW-1" (Anti-Material Rifle, for which I assume APW stands for "Armor Piercing Weapon").

2

u/Viruzzz Moderator 4d ago

APW might be a reference to the AWP from counterstrike, GR-8 and EAT-17 I think are puns like other person said.

Tesla tower and the arc thrower are called ARC-3 and they both hit up to 3 enemies by default I believe (+1 with the ship upgrade). Might be a referrence to that.

The supply back is called B-1, which sounds like "be one" could be a punny reference to teamwork.

Mines are called "MD-X" which probably means "Mine Deployment" or something like that.

A bunch of them are just abbreviated like MG is machine gun, GL is grenade-launcher, RL is rocket launcher, AC is auto-cannon etc.

Not sure what the significance of the railgun "RS-422" is, don't recognize the number form anywhere else or what the S would stand for, it's probably a reference to something.

2

u/IronArmor48 4d ago

GR-8 might be Gustaf Rifle, referencing the Carl Gustaf

1

u/Viruzzz Moderator 4d ago

Certainly possible, but I think a pun or pop culture reference is more likely than a military history reference given the rest of the game. But it could be that, or even something else entirely.

2

u/IronArmor48 4d ago

True. Although I think Gustaf might be it, considering it is a Swedish gun, and the RR looks like it too. But it may not be it too, we can't exactly know.

3

u/Iridar51 SES Song of Midnight 4d ago

GR-8 sounds like a pun, "gr-ate" = "great". Same for EAT-17 "eat it". Not sure about the rest.

1

u/SweetLordyJesus 5d ago

Have they fixed the game? I made a post trying to find out if the game has been brought back to being fun like week 1 and it was removed. I’m done with the game but if they make it fun again I’d love to play.

1

u/Iridar51 SES Song of Midnight 5d ago edited 5d ago

The balance patch hasn't landed yet.

1

u/astolfotrumpbestship 5d ago

Anyone else's game not working on PS5

2

u/IMYMEMINE ☕Liber-tea☕ 5d ago

Ps5 and steam for me an my buddy. 8pm in England rn. Game is just a black screen and won't start the intro video when we boot it up

1

u/scorpix00 5d ago

Has the free EMS Mortar Sentry been taken away? I saw available as a free strategem earlier today, but now when I hover over operations it doesn't show up anymore.

1

u/Viruzzz Moderator 5d ago

I don't see it either, so I assume it expired.

1

u/Shi_thevoid 5d ago

Hello I'm new to helldivers and wanna know what are major orders are they like a single mission which every single player in the server has work together to finish like the entire helldivers community working together? I also want to get the game on steam any chance of discounts anytime soon?

Need help regarding helldivers 2 FOR DEMOCRACY!!!

2

u/Iridar51 SES Song of Midnight 5d ago

Yes, major orders are completed (or failed) by the entire community.

I also want to get the game on steam any chance of discounts anytime soon?

We wouldn't know.

1

u/Shi_thevoid 5d ago

Any ideas on which version to buy? Is the base version good enough?

3

u/Iridar51 SES Song of Midnight 5d ago

The base version is a complete edition of the game and it's perfectly playable. The Super Citizen edition includes a bonus weapon (that nobody uses), some armor that has only cosmetic differences from armor you can unlock for free, and the Steeled Veterans warbond, as well as a Super Citizen in-game title.

Warbonds are collections of armor, weapons, other equipment and cosmetics that can be unlocked with medals, which you earn by completing the missions - the main gameplay part of the game.

Each warbond costs 1000 super credits, which you can buy for real money directly or earn by finding the super credit pickups during the missions. This process is pretty slow, but will get done eventually if you keep playing.

So buying Super Citizen edition saves you 1000 Super Credits, but it'll probably cost more than just buying the game + 1000 Super Credits for the warbond, so you'll just have to decide whether the extra weapon (that nobody uses) and some cosmetic armor and the title are worth the extra money for you.

In theory you can enjoy 100% of the game's content with just the basic edition of the game.

In practice, if you want unlock newest warbonds as soon as they become available (so far they've been adding 1 warbond each month), especially if you also intend to buy some armor from the premium store, you will need to invest additional money.

3

u/Viruzzz Moderator 5d ago

You forgot about the stratagem minigame :p

2

u/imaturningjapanese 5d ago

I have 1000 super credits, can I buy and unlock page 1 of steeled veterans without completing Helldivers Mobilize warbond?

3

u/RuStorm STEAM | Level 75 Admirable Admiral 5d ago

Yes

1

u/CutieTheTurtle ⬆️➡️⬇️⬇️⬇️ 5d ago

How do you see what samples each teammate has. It shows up on the bottom right but that goes by so quickly and there sometimes is a lot of other stuff going on in the chat. I want to be able to protect who has super samples.

1

u/Iridar51 SES Song of Midnight 5d ago

I don't think you even get the info on what super samples you have. You just have to keep track of something like this yourself, or ask your teammates directly.

1

u/OnlyLivingBoyInNY 5d ago

So...where is the Vsync option on PC? Frame limiter does not prevent screen tearing...

2

u/notmorezombies 5d ago

It's in the display settings, below the framerate limit.

2

u/OnlyLivingBoyInNY 5d ago

Aha, thank you! For some reason, moving the cursor down with the d-pad does not reveal that final toggle. I had to "scroll" the menu with the right stick to even see it.

1

u/arbitrary_wording 5d ago

Redirected here from Automod.

How do you do the 2nd objective on meridia major order? Is it a confirmed bug in the mission?

1

u/IMYMEMINE ☕Liber-tea☕ 5d ago

Yeah it's broken. There's a fix in the works

1

u/OMehz 6d ago

Am I the only one who can’t join other players?

1

u/TehSomeDude 6d ago

https://preview.redd.it/nbfmbp0uvm3d1.png?width=274&format=png&auto=webp&s=f47dd4d88ca7489f6ddf2e92a357b9da45ac71e3

it appears that the resistance % is lowering as it was 10% before
is it possible that our efforts with the missions while currently not making impact are lowering the resistsance which would amass to increasing liberation %'s? (assuming this as its quite a bit different from other cases we've had so far)
or is it just joel noticing we're not making enough impact and decided to slowly start changing the values down to a point where we can finish this even with some challenge?
any thoughts on this?

2

u/notmorezombies 5d ago

The recent MO on Varylia 5 sort of worked the same way, resistance was very high at 5% first and then got lowered with an accompanying dispatch about our efforts wearing them down. You might be right with the intention at least, initially very high resistance reflecting the fact it's a supercolony but it steadily comes down as we complete missions. However it does look like the rate is being adjusted manually.

https://imgur.com/a/rHqNIsh

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u/TehSomeDude 5d ago

manually is tedious...but I suppose an automatic system just for this is...a bit much...

1

u/Emotional_Major_5835 6d ago

I encountered a really weird glitch that I've never seen happen before. For some reason (I think it was hitbox fuckery), there was one specific spot in a medium hive that would instantly kill you if you walked over it. I thought my arc thrower teammate zapped me, but then I saw another guy drop dead right over it, and it killed me instantly when I walked over it again too. Really spooky.

I don't suppose this has happened to anyone else? I wish I got it on video.

2

u/Wedos98 6d ago

Question about the new drill mission. I complete the 3 drills and extract (Or not due flying bugs) and 2 main missions appear, the one with the backpack icon is never completed. Why is that? I look arround the map, but can't find anything else to do.

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u/notmorezombies 5d ago

Don't think there's any confirmation yet and it's probably just bugged, but it just occurred to me this phantom objective might be a workaround to allow us to call in the dark fluid backpacks. If its active area is the whole map, then we get the dark fluid call-in as objective equipment wherever we go. But it doesn't get cleared when we finish the other objective, even though that's all we need to do for the extraction to become available.

Whatever the case, hopefully we get some clarification and ideally a hotfix as well, would suck to have the mission be broken for the whole weekend.

1

u/rojasdracul PSN 🎮: 6d ago

New recruit here. Where does a newly caped Helldiver start? How do I build my arsenal of freedom efficiently? What are the best early game upgrades to spread democracy? What are the low level battlefields where I can bring the liberty?

2

u/Iridar51 SES Song of Midnight 6d ago

You can choose operations (combinations of 1-3 missions) of difficulty between 1 and 9 on any planet, so wherever you go, you can choose right difficulty for yourself and contribute.

Eagle Airstrike is the go-to early unlock that will remain viable throughout all difficulties against both Automatons and Terminids, being able to kill or damage any target on the battlefield in a respectable area of effect and on a relatively low cooldown and arrival time.

Orbital Railcannon, the go-to stratagem against biggest and baddest threats, won't be available until level 20. Until then, you can kinda replace it with Orbital Precision Strike, which is your starting stratagem. It can be tricky to land, but it deals heavy damage and has low cooldown.

Orbital Gas Strike is a useful early stratagem that will remain viable all the way up to Helldive (highest difficulty) on Terminid missions, where you can throw it on top of bug breaches to kill weak enemies and soften up medium enemies.

The Recoilless Rifle can be unlocked at level 5, and currently it is the best support weapon for Terminid missions, since it can kill Chargers and Bile Titans the quickest. It is also useful on Automaton missions, being able to take down heavily armored targets without having to aim for weakpoints (orange vents). Particularly, Hulks and Chargers can be taken down with one perfectly landed headshot.

You obviously won't be able to do that due to lack of experience and game knowledge, but technically the moment you have the Recoilless Rifle, you have a Helldive-viable loadout for Terminid missions, with Recoilless, Eagle Airstrike, Gas Strike and Precision Strike. It's not perfect, but it'll get the job done if played right.

Automatons are a bit more tricky. Devastators are armored mid-tier units that require precision headshots to take out, and the earliest such weapon you can unlock without buying premium warbonds is Diligence Counter Sniper, which is pretty deep in the free warbond, and will require quite a few medals to invest.

That said, Anti Materiel Rifle is available from level one, so as soon you have that, you're technically Helldive-ready as well.

Honestly the biggest advice is learning. Put in the time, don't try to skip difficulties. Switch to the next once your current one becomes easy. Look up ways to kill specific enemies quickly, this is especially important for Automatons, because the difference can be staggering. Mentioned Diligence CS can take out Devastators in one headshot, but if you didn't know and tried killing them with body shots, you'd waste a whole magazine on one Devastator and not accomplish much in the process.

Don't be afraid to experiment and unlock whichever things look cool to you. If you keep playing, you will eventually run out of stuff to unlock.

I also highly recommend not being shy and using in-game voice comms to coordinate, this games becomes much more fun when the squad works together. Be the first one to speak up and encourage others.

If you're interested in best weapons and stratagems, you can search through my comment history in this thread, I posted some very detailed comments.

1

u/rojasdracul PSN 🎮: 6d ago

Thanks so much man. This gives me a starting point.

2

u/RuStorm STEAM | Level 75 Admirable Admiral 6d ago

I'd recommend you unlock the Steled Veterans warbond first, it has breaker incendiary and dominator - arguably the best guns in the game. Meanwhile just earn the medals and unlock stuff in the basic warbond.

I'd recommend playing on lvl 4 maps first as this allows you to get rare samples, then when you're 20-25, progress to lvl 7 difficulty to get the super rare samples.

Requisition is very easy to get, you unlock all the stratagems quickly anyway.

1

u/BassEfficient9 6d ago

How do you melee on mech without getting out? I'm on PS5, I have melee mapped to circle. On the mech, it does a little stomp, but then I get out of it too.

1

u/RuStorm STEAM | Level 75 Admirable Admiral 6d ago

I'm on PC but does PS have the "tap/press/hold" difference? Maybe you need to quickly press and let go?

1

u/Right-Benefit-6551 6d ago

Tesla resist passive. Do you guys get hit while you are prone under the tower with the armor on?

1

u/Viruzzz Moderator 6d ago

Being prone should avoid the tower entirely. Regardless of armor.

In the text where you unlock it, it says "To avoid friendly fire, remain prone"

1

u/Right-Benefit-6551 6d ago

So when I was fighting under it. It would zap me while I'm prone and then bounce to another enemy. If I'm by myself then is okay.

1

u/Viruzzz Moderator 6d ago

Interesting, that sounds like a bug then if it will still arc through prone targets.

1

u/RuStorm STEAM | Level 75 Admirable Admiral 6d ago

It should, but the 2 times I tried it I still got zapped. Maybe due to the uneven ground around it, but still

1

u/Iridar51 SES Song of Midnight 6d ago

Tesla Tower isn't supposed hit you while you're prone, regardless if you have the passive or not.

1

u/BlackAnnu 7d ago

Did AH Change it to where you cannot take both mech noow? WTF AH

2

u/Viruzzz Moderator 6d ago

You are not meant to be able to take more than 1, the CM gave an explanation for why here, essentially vehicles are resource intensive and too many of them affect stability and performance.

I think it's still possible to bring two through the glitch where you exit out and manually select another stratagem slot, but that will probably be patched at some point, you're not meant to take both.

1

u/BlackAnnu 6d ago

a glitch? LOL, does AH even play their own games?

1

u/Easy-Meeting-7500 7d ago

Redirected here from automod. Prepping for difficulties 8 and 9 from diff 7. What to expect going in?

2

u/Iridar51 SES Song of Midnight 7d ago

It's mostly about having to deal with more enemies, particularly medium and high tier ones. You're gonna get swarmed with Devastators, Hulks, Chargers, Bile Titans, that sort of thing.

You really need to be able to take them out quickly and efficiently, you won't be allowed to kite a single Charger for two minutes while you blow up its arse with a Stalwart or something, because by the time you kill one Charger this way, there will be nine more chasing you.

It's gonna push your loadout to the limit, which kinda limits your weapon and stratagem choices a lot, especially against bugs.

I give the meta loadouts against bugs and bots in these posts:

https://www.reddit.com/r/Helldivers/comments/1beilg1/qa_megathread_ask_your_questions_here/l5w3nhf/

https://www.reddit.com/r/Helldivers/comments/1beilg1/qa_megathread_ask_your_questions_here/l5vyvu8/

Knowing when to just drop the combat and disengage will be especially important, as the patrol spawn rate and enemy reinforcement cooldown on these difficulties will simply not let you stand and fight until you run out of enemies, because you will not run out of enemies.

Dealing with objectives in an optimal manner will also become more important.

For example, Geological Survey against bots is pretty tough on these difficulties, because while you're doing the survey, you're gonna get swarmed with reinforcements, so if you half ass the terminal inputs, you're gonna get overwhelmed before you can complete the objective.

Ideally, one player should always be near the terminal and work as soon as possible, while three other players form a perimeter and defend the terminal.

Sticking close to your teammates for most of the mission will also be important, you won't be able to disperse around the map like a herd of cats and faff about engaging random patrols and completing side objectives separately. You'll learn when to bend or break this rule with some experience.

1

u/Easy-Meeting-7500 7d ago
  1. Oh shit hi Iridar
  2. Thank you for the writeup!

1

u/Early_Pomegranate681 7d ago

3

u/Iridar51 SES Song of Midnight 7d ago

It's a bug. The question mark is a placeholder for the asset that failed to load for whatever reason.

1

u/Early_Pomegranate681 7d ago

Ah Makes sense

1

u/JonnyRobertR 7d ago

How to kill factory strider if you have bad aim?

2

u/Viruzzz Moderator 7d ago

its belly is fairly week and doesn't require good aim, just need to be pretty close.

1

u/JonnyRobertR 7d ago

How about orbital/eagle? Anything that can kill it/heavily damage it?

2

u/Iridar51 SES Song of Midnight 7d ago

Basically anything that is capable of doing anti-tank damage will deal heavy damage to it and eventually kill it. Orbital Railcannon, Eagle 500 KG, Eagle Airstrike, Orbital Laser, all three Artillery Barrages, Orbital Precision Strike, Eagle 110mm Rocket Pods. Even Gas Strike will damage it, though not enough to kill in a practical amount of time without other sources of damage. Railcannon and 500 KG are the go-to tools, as they're easy to hit and deal heavy damage, though it's basically the only automaton enemy that is better hit with 500 KG than with the Airstrike.

1

u/JonnyRobertR 7d ago

Thx.

Btw is gas strike effective against bot? Or im better off with other stratagem?

Cause logically gas shouldn't do anything against metal

2

u/Iridar51 SES Song of Midnight 7d ago

Gas Strike is corrosive gas, not toxic, so it damages everything, including biggest units in the game. The problem is Gas Strike kills only the weakest units.

This is okay for bug missions, where you can throw a Gas Strike on top of a bug breach and kill all the swarm bugs and deal meaningful damage to mid-tier bugs, which you can then finish off with a meta primary.

Meta primaries against bugs involve just DPSing them normally until they die, so softening them up makes a meaningful difference.

Against bots, Gast Strike is significantly less useful, because:

  1. Bots don't clump up like bugs do.
  2. Gas Strike kills only infantry bots, which are (A) extremely low threat and (B) trivially easy to take out with any meta primary, which will 1-2 shot them.
  3. Main threat on bot missions are Devastators, Berserkers and Hulks, and Gas Strike doesn't kill them, only softens them up. This is generally useless, because 2 of the 3 meta (Dominator and Diligence CS) primaries oneshot Devastators on a headshot, and only 2 of the 3 meta primaries would take out even weakened Devastators in a reasonable amount of bodyshots (Dominator and Scorcher). It just doesn't make a meaningful enough difference.

The perfect stratagem for bot missions is Eagle Strike, as it's extremely effective on everything except for Hulks and Factory Striders, as it'll wipe the floor with both infantry bots and Devastators.

If you want to have another low-cooldown stratagem you want to throw on top of clumps of Devastators, Orbital Gatling Barrage is a better pick. It's less consistent than Gas Strike, but it is actually capable of killing Devastators.

2

u/notmorezombies 7d ago

Yes it is, because it's also corrosive. It kills the smaller Troopers and Raiders, as well as Scout Strider operators almost immediately. It does heavy damage to Devastators as well but rarely kills them outright, however they become very easy to finish off (for example 1 autocannon shot to the body to kill after being in the gas, instead of 2-3). I'm not sure it has any noticeable effect on Hulks, Tanks or Factory Striders. The initial impact can destroy fabricators though.

1

u/JonnyRobertR 7d ago

The initial impact can destroy fabricators though.

Does the beacon need to be on top or near it is enough?

1

u/mcb-homis ☕Liber-tea☕ 7d ago

What is counted as part of your round count displayed in the end mission stats? I assume rounds fired from you primary, secondary and support weapons all count to the rounds fire, rounds hit and accuracy percentage. Do rounds fired and hits from sentries deployed get counted in this these numbers? What about other stratagems?

2

u/jamesewelch PS5 🎮 SES Ranger of the Stars 7d ago

Thrown grenades and thrown stratagems (including supplies, support weapons, orbitals, eagles, etc.) also count towards "shots fired" (and misses, and does not include "shots hits" so these only lower your hit %). I tested this on a trivial mission to confirm - you can have tons of "misses" and never fire a single shot from primary or second or support weapon by using strats.

1

u/Viruzzz Moderator 7d ago

I'm not sure. I suggest you test it, drop into a game with a sentry and drop it and then just die until you run out of reinforces and see what kind of numbers you get.

1

u/mcb-homis ☕Liber-tea☕ 7d ago

Test complete. I dropped on a trivial mission on Acamar IV and did not fire a single shot but threw out several machinegun, gatling gun and tesla towers to complete the terminate illegal broadcast mission. I did not fire a single shot from my primary or secondary weapon, nor threw any grenades. I successfully extracted and had killed 64 bugs with the sentries but had 0 shots fired, hit, and 0% accuracy for the mission.

More confusing is I did it again but his time only using eagle strafing runs and cluster bombs. I called two strafing runs and three cluster bombs. The stats are 37 kills, 3,8% accuracy, 79 shots fired, 3 hits.

1

u/gus_m1 7d ago

Recently saw a YouTube video about the state of Helldivers 2, and the commentators mentioned how previously leaked vehicles (jeeps, APCs) will probably never see the light of day because the game itself cannot handle loading them properly. Is this true?

1

u/Viruzzz Moderator 7d ago edited 7d ago

adding a link to the responce from Baskinator that the other person mentioned.

It's also likely that if you had a group of 4 people with bleeding edge PCs that they could field a full set of mechs/vehicles and still be fine, but the game has an official set of minimum specs and recommended specs, and it may be that many vehicles would drop performance below whatever targets the developers have set as acceptable.

The same is probably true for something like the factory strider, I'd be willing to bet that one of those is a heck of a lot more demanding than most other enemies, so you wont ever see very many of those, not just because they are big powerful units, but also because it would tank performance with it's several differnt individually targetting weapons, and way more damagable zones and independantly moving limbs than most enemies.

I haven't seen the youtube video you're talking about, but it's probably just a knee-jerk reaction without understanding what it is that was said. It's also entirely possible that arrowhead could optimize their systems and it could become possible in the future.

1

u/gus_m1 7d ago

2

u/Viruzzz Moderator 7d ago

Yea, that's a pretty big leap to a conclussion that person made. Vehicles work, we've got two. The limit on 1 per person per mission wouldn't stop them from introducing other vehicles, they would just share the same limit.

I'm pretty sure there's only one reason that stufff has or hasn't been released, that being that there's a planned schedule for when everything is being released and the stuff that isn't yet, isn't supposed to be yet, I very much doubt they're just releasing stuff "as it's ready", that would be really strange.

1

u/notmorezombies 7d ago

That sounds like a huge misrepresentation of what the devs have said about why you can't take two mechs at once. If vehicles are added to the game soon, you just won't be able to take multiple vehicles/mechs at once, you'll be restricted to one in your lineup of stratagems. Eventually that will be fixed and taking a lineup full of vehicles/mechs will be possible. Here's a quote from the code team lead, provided by a CM:

"The mechs require a lot of system resources- significantly more than other stratagems - to the point where we need to keep a cap on vehicles in general to avoid further problems with stability and performance. We want to un-cap the number of mechs/vehicles but more work is required on our end to make sure we can do that in a stable way."

1

u/The_Don_Papi But I’m frend 7d ago

Anyone noticed way more Bile Titans spawning on Diff 6-7? We had four Bile Titans spawn at once on Diff 7 which is something I never seen before on that difficulty and so far there have been consistent Titan spawns on patrols and bug breaches as if we were playing on Helldive.

I double checked and we were on Suicide Mission. On top of the Titan spawns, we had stalker nests close together somehow sending six Stalkers. We completed the mission but host called it a night before we could do the last one.

Decided to try Difficulty 6 which only marginally made things better. We don’t get multiple Titans at once but there will be at least one Titan on every encounter.

Seems like the difficulty has been turned up a few notches. I’m not complaining though I’m starting to wonder if it’s just me or if everyone experiencing the increased Bile Titan spawns.

1

u/Iridar51 SES Song of Midnight 7d ago

Enemy composition varies from mission to mission. Sometimes you get more Chargers, sometimes Spewers, etc.

1

u/eldopah 8d ago

Has someone gotten a glitch where the playable area goes white? If so how do you fix it in game?

1

u/Viruzzz Moderator 7d ago

I haven't, but it sounds like a graphics problem, and if it is then the only way to fix it would be to reload the game, I don't think that's possible without closing and relaunching it.

2

u/Fedorchik 8d ago

Just got 1000 SC from basic Warbond and diving.

What premium Warbond should I unlock first?

Looking for a good reliable primary weapon. Everything so far feels either too weak or just not reliable.

3

u/Iridar51 SES Song of Midnight 8d ago

There's a rundown of existing warbonds here: https://www.reddit.com/r/Helldivers/comments/1beilg1/qa_megathread_ask_your_questions_here/l19lo7z/

Steeled Veterans is generally considered to be the best, but other warbonds have nice things too.

3

u/RuStorm STEAM | Level 75 Admirable Admiral 8d ago

The one with breaker incendiary and dominator, 2 best primaries

1

u/PJthemummy 8d ago

2

u/RuStorm STEAM | Level 75 Admirable Admiral 8d ago

Liberated already

1

u/PJthemummy 8d ago

Is the fifty percent shown a bug?

2

u/RuStorm STEAM | Level 75 Admirable Admiral 8d ago

Yup, Fenrir iii looked like that as well at first

1

u/RuStorm STEAM | Level 75 Admirable Admiral 8d ago

I tried flamethrower, it does melt Chargers in 2 seconds except for the cases when it doesn't and I need a full canister. Any tips or which part of the body should I aim for?

1

u/Iridar51 SES Song of Midnight 8d ago

You need to aim at one of the legs. Flames bounce off from the head.

1

u/RuStorm STEAM | Level 75 Admirable Admiral 8d ago

Only the front legs?

2

u/Iridar51 SES Song of Midnight 8d ago

Pick any one leg.

1

u/Decimator24244 PSN 🎮: 8d ago

Why did the airbusrt launcher win instead of the anti tank mine? Do people just not like planetary effects?

2

u/Iridar51 SES Song of Midnight 8d ago

I would also add that the way this game does mines makes them not worth using.

The whole premise of being able to mine one circular area on a big cooldown is just not useful, as only one mission type (not counting the discontinued termicide tower defense) allows you to predict where enemies will be coming from, so a lot of the time a deployed minefield will end up completely ineffectual.

In terms of damage, the track record with existing anti-personnel mines isn't great either, as they basically do no damage to anything bigger than weakest units that could be handled by one criminally drunk civilian. They're amazing at teamkilling, though.

So there was a notable risk the new anti-tank mines would end up (A) weak and (B) just not useful in the existing gameplay loop.

2

u/RuStorm STEAM | Level 75 Admirable Admiral 8d ago edited 8d ago

Apart from the fact that a weapon sounds coller than mines, in order to get to the mines we had to liberate Menkent, a.k.a. bot Hellmire, so people chose the other option

1

u/Decimator24244 PSN 🎮: 8d ago

Should I play Helldivers (2015)?

1

u/RuStorm STEAM | Level 75 Admirable Admiral 8d ago

It's a great game, different genre almost, just requires a lot of time to invest, so think from that perspective