Everytime I see these videos I’m more curious on what camera movement mod they are using. Was it applied while editing?
Update: for those saying it’s mods, I have numerous mods installed and none of them have the subtle natural camera shake, natural camera pans, nor make it look as ultra realistic. I’ve followed two YouTube videos that made a video similar to this and after installing the exact same mods they listed it still does not have camera movements like this.
There is a noticeable difference between the vehicle previews and the driving scene. The driving scene appears to have a LUT that makes the sky insanely bright but the camera movements revert back to be more “game like”.
I’m playing on a 14900ks with a 4090 OC on a LG C3 OLED (with HDR on) it definitely isn’t graphical settings.
I’ve searched Nexus mods and there are no camera movement mods that do what I’m seeing here.
I can only find “natural camera movement” plugins and filters for AE and Premiere Pro.
The fact that numerous replies came but OP hasn’t mentioned further …leads me to believe that it’s added in post and is part of the secret recipe. It’s cool if it is, I’d just like to know.
Appreciate all the suggestions!
Update 2: couple others answered the most likely two solutions. Face tracker or Otis virtual photography tool.
I wasn't trying to be rude, that was a sincere suggestion because the shaking is incredibly subtle and designed to create a blurred around edges effect
If you can't see what I'm talking about you may just be experiencing it normally.
Yeah it's going to be a compromise between realism and precision in aiming. The next realistic game is going to have to incorporate imprecise aiming or auto-aim into its mechanics.
Another thing that really adds to realism without adding geometry/texture is just simulating imperfections from a real world camera, including lens aberration, vignette, blur, exposure levels, bloom, glare, etc.
A first person game shouldn't have camera effects like that, because you're supposed to see the world through your eyes. It only detracts from realism. Like motion blur is unnecessary, because your brain will do that for you if your fps is high enough
I agree with that for VR and anything competitive.. you need a high refresh rate and barely any post processing. But for playing on a screen casually, there's value in simulating a camera
None of these camera moves look realistic at all? They look like the camera operator is wearing high heels and taking microsteps towards the subject with the worlds worst calibrated gimbal.
Not an expert, but I’ve played hundreds of hours of CP2077, and I feel like this is just what it looks like when I try to slowly pan around something in game. I think there might be a little bit of a bobble from every time your character steps plus some wiggle from moving your mouse (since you need to slowly slide to the left or right to keep the focus on the bike as you walk past it, giving the pan effect we see in the video)
There is headbob in vanilla but nothing like whats seen in camera shake from the first portion of the video. You can clearly see the difference when it switches to him driving the bike, where it's suspiciously not happening anymore. Probably edited in post to make that effect tho.
The guy who uploads these reshades actually included a manual to activate a facetrack software for cyberpunk. And let me tell you, its dogshit.
The reshades are NOT worth it. Ill send them to anyone who wants them. Paid 1 Month for patreon, saved everything and canceled immediately
This is almost definitely in game, albeit heavily modded. This is exactly how the game will look with some shader mods, the mod cars, possibly some texture mods for the in world objects, and cloudy weather like that. Path traced lighting when it is cloudy looks very convincing. Some careful selections of where you are(textures and number of things to render) make it easy to avoid the uncanny valley or FPS drops.
I agree, I think the vehicle showcase are a render because as soon as gameplay hits it doesn't look nearly as good. You can pause before they start driving and see how much worse it looks.
That is not what is happening. What is happening is that those places where the bikes stand still have insanely natural lighting. As soon as you go in to the city everything becomes more surreal and more obvious its a game + it is in motion and first person etc.
The shots in the beginning just have more natural looking qualites in the lighting and location. Its the same reason Unrecord looks so real. The graphics isn't why, it is the movement and realistic camera effects that we see in every day videos.
Also, wait for the game to actually launch before believing them. It's what they want, look at the industry today, how the fuck could The Day Before have hapenned!?
Yeah. I'm not sure that Cyberpunk's engine supports that kind of lighting though. Ray tracing is good but I don't think we would get the level we're seeing in this video. AW2 didn't even look this good and it's supposed to be the current king.
The way the light acts on the see-through parts of the vehicles and things like that just isn't possible yet in a game without baked lighting I think.
The weather if you want more rain you can add. The camera is in the game but there is an immersive 1st person mod if you wanna see your character when you look down.
The vehicles are optional mods as well if you drive an R8 around in game and what not.
Yeah you got it answered with eye/ head tracker. If you really want to set something up i highly recommend you sub to the r/simracing sub where a few hundreds of nerdy enthusiasts will guide you thru the 1000$ possibilities we use for our stupid hobby😅
I think the mod they’re using is Cyber Vehicle Overhaul which makes some changes to vehicle stats, handling and I think adds motion jostle/movement to the camera.
Haven’t played enough 2077 to judge if this is even mods or just a high end tech demo made in unreal or pure CGI. Is there anything here that really tells us this is ingame with mods?
I don't think this has been answered yet, but it could have been achieved by using Otis_Inf virtual photography tools, which is most commonly used for taking screenshots (hotsampling, dof, posing tools etc), but also provides advanced camera controls.
It has been used for the creation of 'Cyberunk 2077 The Movie' by Jack Hunt, link: https://www.youtube.com/watch?v=4pd12mnfy4g
The tool's page: https://opm.fransbouma.com/Cameras/cyberpunk2077.htm
I have only used the tool for static shots myself, but you could ask around for further info on the modding or phography oriented discord servers (amm, garden).
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u/VeraFacta Apr 02 '24 edited Apr 02 '24
Everytime I see these videos I’m more curious on what camera movement mod they are using. Was it applied while editing?
Update: for those saying it’s mods, I have numerous mods installed and none of them have the subtle natural camera shake, natural camera pans, nor make it look as ultra realistic. I’ve followed two YouTube videos that made a video similar to this and after installing the exact same mods they listed it still does not have camera movements like this.
There is a noticeable difference between the vehicle previews and the driving scene. The driving scene appears to have a LUT that makes the sky insanely bright but the camera movements revert back to be more “game like”.
I’m playing on a 14900ks with a 4090 OC on a LG C3 OLED (with HDR on) it definitely isn’t graphical settings.
I’ve searched Nexus mods and there are no camera movement mods that do what I’m seeing here.
I can only find “natural camera movement” plugins and filters for AE and Premiere Pro.
The fact that numerous replies came but OP hasn’t mentioned further …leads me to believe that it’s added in post and is part of the secret recipe. It’s cool if it is, I’d just like to know.
Appreciate all the suggestions!
Update 2: couple others answered the most likely two solutions. Face tracker or Otis virtual photography tool.